Showing posts with label florida. Show all posts
Showing posts with label florida. Show all posts

Friday, June 24, 2016

Pinball Collectors, Collections, and Why They Collect (Case Study #2)

Today on Pinball Aficionado, we're going to return to the world of collecting; the people, the games, and the reasons why they go about acquiring them. What drives someone to collect 300 pound machines that cost thousands of dollars and take up massive amounts of real estate anyway?

Our pinball hobby is full of different types of people, from operators who get games and put them out to earn money, to collectors, big and small, who may acquire games for many reasons. Whether it's the one game they grew up with, or someone who gets these machines as quasi art installations that they can enjoy in their home, the reasons are varied. A while back we looked at our first collector, an opeator with a large number of machines. Today we're going to look at an enthusiast that can be seen as the opposite, a die hard fan with a single game.


Dennis' awesome Surfer!


COLLECTOR CASE STUDY #2:

Collector: Dennis

Location: South Florida

Number of Games: 1

Reason for Collecting: Pinball is Life and you have to start somewhere. Hehe!


Dennis and his Wife at the Pinball Asylum!

Pinball Aficionado: "Do you go after any particular types of games, eras, or the titles from a certain designer or company?"



Dennis: "I Really like solid states and EM's. The basic rules and ease of getting into them appeals to me. I have started to understand and get into modern DMD games, but its a completely different approach; it's more about knowing the rules and maximizing features, modes and multiballs which is pretty cool but much more complicated to wrap your head around all the craziness."


PA: "Why did you choose the game you picked, how did you acquire it?"


Dennis: "I went with my wife to the Orlando Free Play Florida last year (2015) and they had a couple of EM's one of which was Surf Champ which is the 4 player version of Surfer and my wife and I loved it. We came back to it throughout the weekend so, for us, it stood out as a table that offered us repeated challenge and fun. Some time later a collector posted he had a working Surfer for sale, so I went to try it out and liked it, and he even offered to deliver it! I have wanted a pinball machine to practice my shots, etc. and this was a perfect opportunity, and for the price, i couldn't pass it up."


PA: "When acquiring a game, did you do it for a specific reason (gameplay, art, opportunity)?"


Dennis: "For me, this specific table had a little bit of everything. Cool bright colors, good art, good bumper location, good spinner location, drop down targets, and some nice challenging and satisfying shots. Again, out of all the games at Free Play Florida, this one stood out for my wife and myself, so I already knew the boss (my wife) liked it, so that's always good when getting something that's going to take half of the living room space it has permission to be there :-) "


PA: "Anything else you'd like to share???"


Dennis: "The pinball scene in south Florida is amazing! I have met so many incredible, friendly and selfless people that are in this hobby to enjoy themselves but also to share their love of pinball with the rest of the community. The Village BBS (ed. note: an amazing forum for collectors in FL) has been a great place to share ideas, stay up to date with events and stay in touch with a lot of the people involved. I really enjoy going to events and seeing the same friendly faces, as well as new people, and talk about whats going on in the world of pinball and how it has gotten more interesting throughout the years. Through the local events I have gotten into the competitive pinball scene and it has been a very fun ride. The Florida APE was an amazing show this year, and am always looking forward to a new expo or convention that I can attend. I am set to attend the Replay FX in Pittsburgh this year and am eager to hang out and cheer for my pinball friends."


PA: "Awesome! Thanks for your time."


Dennis: "No problem."



So, all you aficionado collectors out there, why do you collect? What kinds of games do you go after? If you'd like to be featured in a future profile, shoot me an email!


Till next time!

Thursday, July 31, 2014

Spiderman Shop Job Part 3

*Sweating...* "Man cleaning playfield parts can be tiring!" 


A dirty part about to be cleaned!


Last time on Pinball Aficionado we were looking at a routed Spiderman that my buddy had picked up and decided to shop. We followed a plan of attack where we had taken photos of everything, then disassembled the playfield components, and kept them organized in clusters around the room. We then took a breath ("phew!), started cleaning the playing surface (and all the components) with alcohol, and then after everything was clean, we went and polished the playfield, and some of the components with Novus 2


Cleaning up that playfield! ("Spiderman......Spiderman...Does whatever a spider can".....oh sorry :D)



Working on a pop bumper...


Pop bumper progress.....


Now after all that (about 6 hours in), the real fun begins....REASSEMBLY!!! (Duh duh duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh!!!) This is typically the cringe-worthy moment, the "put up or shut up" the moment that you gotta put everything back in order and when you're done it all has to work! The thing about modern pinball machines, is that typically, due to their complexity, parts have to be reassembled in a specific way. You can't just put stuff in when you want to, things are placed with other things in mind, and if it's done out of order, certain things will no longer fit properly (can't screw in a plastic after a ramp is in if that plastic belonged below it for example). 



Almost there!!!

I should take this time to mention that during the cleaning portion, we took a look at the playfield underside and cleaned and checked the major components down there (magnets, coils, solenoids) and replaced or repaired any worn parts. My buddy also insisted on installing LEDs, and we did that when all the above board parts had been removed.


Installing LEDs................

During assembly is where all the photos came in handy (note to self, video can be good too). I took so many pictures during the breakdown that we were able to piece it together backwards and know what components went off first, then second, etc. If you know the order of how you took it all down, then it's easier, as most parts only fit in their respective spot on the game (duh! that's how they're designed). So using the photos, having all the newly cleaned parts organized around the work area, and using the game's manual schematics as a safety net, we went and reassembled it. 

Finishing touches....

........................................."7 hours later"......................................... 

We managed to complete it!
..........Aaaaand Done!!!!!!!!!!!

Yeah!!!!!!!!!!!!!!!!!!!!!!!!



So the moment of truth arrived and it was time to turn the game on, and..........................IT WORKED!


Ooh Shiny!!!


We played a game and it was great. I guess you could say.........THE DAY WAS SAVED!!!!!! 

My buddy later decided to operate the game on his route at Arcade Odyssey, in Miami FL. You can see two videos (Game View and Demo) of this very Spiderman below:

View of the restored, working game today



Game being played...

Fun facts: the total shop job took just over 13 hours, which we accomplished during 4 sessions. A few playfield plastics were broken but we found replacements, all the major underside mechanisms worked after they were cleaned, and once it was finished, the game was good as new. Some people online have given grief as to the durability of Stern games, but I gotta say, in this case Spiderman seems a very durable title that cleaned up very well, one might even say......SUPER well! (har har har) ;)

Till next time!!!

Wednesday, July 9, 2014

What Makes a Pinball Shot Feel Good: The Answers!!!

Some of the Shots available in Stern's Star Trek

Wow! Well after throwing that question out there (What Makes a Pinball Shot Feel Good), I was blown away by the response. Answers poured in from aficionados all over the pinball community. Tournament players, novices, collectors, operators, techs, designers, even the VP of Design at Stern Pinball chimed in!!!

Here are some of their responses:

"The best shots are the ones that can be dialed in by the player to be made with regularity and therefore be satisfying."

-- Marcel Gonzalez (Showrunner - Florida Arcade Pinball Expo)


"Feedback- its all and only about feedback- the choreography of the event , the things you see, hear, the emotion evoked by the realization that you have: advanced, achieved a goal, completed something, incremented score, heard or discovered a piece of the story, evoked an emotion from an opponent whether real (your buddy) or virtual( the animated 3d Hulk toy you just hit). The smooth transition of the ball is a visually and aurally perceived event. Feedback- like all games is the magic."

-- George Gomez (Designer, Stern Pinball VP of Game Design)


"It's about satisfaction. It's such a relief when you achieve it, like a weight is lifted off your shoulders and you're on top of the world. (Especially those difficult, timed shots worth a ton of points)."

"It feels similar to scoring that winning goal/basket/TD/Home run/KO punch and getting a rise from the audience.

Same with golf, pool or bowling. When that ball rolls a strike, or falls in the intended hole/pocket, it evokes the same visceral reaction as scoring a super jackpot."


-- Joel Cohen (Tournament Player)


"Pinball does an amazing job of letting you know that YOU are the one in control...but it also does a great job of letting you know that YOU screwed it up...love a great shot, but I also like the feeling of great ball control. To me there's greater satisfaction from a solid live catch/drop catch/cradle separation followed by a tough shot."

-- Carlos Porta (Tournament Player)


"The best shots are not too easy, not too hard, and have good feedback so you know you did something cool, or that you pushed forward in the rules of the game."

-- FLECOM (Operator/Tech/Collector)


"Not an easy question, I think a pinball design is not about one shot... its how all the shots, flow (up & down), rebounds, bounce, rest, jumps, timing, and many more factors. I guess ultimately for me a "shot" is part of a larger composition...and it is all related in some fashion."

-- John Popadiuk (Pinbal Designer)


"What makes a good shot for me is that it puts me into a Peak Experience. A peak experience is that sweet spot my mind gets into when it faces a desirable challenge, a challenge that is difficult enough to not be boring but not too difficult where it puts me off. It’s at a specific level where I have to focus at the peak of my ability. When I get into a good flow of making shots and keeping the ball alive who I am and what I think about diminish and only the pinball and the field exist. Sometimes I get so lost in that flow that the boundaries between my fingertips and the flippers disappear. When I keep shooting the shots I need to hit faster and smoother than I can think normally is what makes pinball extremely enjoyable for me."

-- Joshua Fay (Pinball Enthusiast)



Wow, so from most of these responses, it would appear that the key is not so much in a particular shot, but the many things that the player experiences in tandem during a good game. Factors like challenge, rebounds, flow, feedback, sound, choreography, all play a part in making pinball feel good.

So going back to the original question, I guess that the reason why a shot might feel good even if the ball leaves your direct control lies not in a single shot alone, but in the overall design and its impact on the player and how it makes him or her feel. The beauty lies not in the single tree, but in the forest it calls home.


To sum it up, here's an amazing video that I feel encapsulates all of the factors mentioned. It's called "The Last Empire" by Adrian Seifert. Check it out!



Monday, June 2, 2014

The Point Monster Tournament at the Pinball Asylum Part 1


This past weekend I went to the Pinball Asylum's Point Monster Championship. What an event! It was held at the Pinball Asylum, a private nonprofit located in Ft Myers FL. The place is run by pinball aficionados Dan Spolar and David Denholtz, two passionate collectors who (with others) have amassed an impressive selection of games at the location. The tournament was filled with very strong competition from all over FL (the best of the best in the state was there including current state champion Atticus Palmer) and as a result, to get to the finals, one had to really bring their "A" game (btw speaking of Atticus, what an outstanding competitor and great guy, don't miss his story at the link above, it's a good read).

Photos!!!

The Asylum and its many games!

Games!

More Games!

Games New and Old!

Joust, a very rare two player competitive pin!

Check out that Artwork!!!



The Asylum draws on a collection of nearly 80 games, with examples from the electromechanical era of the early 70's all the way to present day Sterns. The place also boasts some very rare games, like "Algar", the 1980 spiritual successor to "Gorgar" (with fewer than 350 units produced) and Interflip's "Dragon" a Spanish made pinball machine from the late 70's that I was told, made it to the Pinball Asylum by way of Canada.
Oooh, Algar!


Interflip's Dragon
Interflip's Logo on Dragon (Interflip was the export name for "Recreativos Franco" Do you suppose that's a reference to THE "Generalisimo"? Just curious...)


Of all the games at the Asylum, the one I kept coming back to during the whole weekend when I wasn't competing or chatting, was Congo. Great layout, fun volcano toy, really neat lower playfield gorilla mechanism, interesting rules, it just seemed to have it all.
Don't feed the trophies!


Stay tuned for my next post where we see what the main competitors were up to...