Showing posts with label popadiuk. Show all posts
Showing posts with label popadiuk. Show all posts

Saturday, October 25, 2014

Pinball Collectors, Collections, and Why They Collect (Case Study #1)

Today on Pinball Aficionado, we're going to take our first look at the world of collecting; the people that do it, the games they go after, and the reasons why they do what they do. What drives someone to go and fill their house with machines that cost thousands of dollars and take up massive amounts of real estate
 and weigh a ton!


Some of FLECOM's collection in his living room

Historically, that great hobby we call pinball can usually be divided into two general realms. One is the world of the operator and location games, where pinball machines are out in public spaces and are playable by the masses. The other world is that of the home collector, where individuals (usually after getting their first machine) go after and acquire games they are interested in owning and before long can have rooms, and then houses full of pinball tables. In years past, a majority of pinball owners were operators, but in recent decades there has been an ever growing shift toward collecting, so with that, let's look at our first collector.

COLLECTOR CASE STUDY #1:

Collector: FLECOM

Location: South Florida

Number of Games: Over 20

Reason for Collecting: Mental Illness 


Mental Illness??? Wha?!?!?!...................

Pinball Aficionado: "Do you go after any particular types of games, eras, or the titles from a certain designer or company?"

Flecom: "I buy games that I can find for a good price, then fix them up and restore them to a playable condition. I really love seeing these games come back to life, that's when I know my hard work pays off.

My main focus has been finding good deals on games that I feel play well and then fixing them up. I tend to prefer DMD games with good flowing shots. As for designers, I do like John Popadiuk and am very happy to own all 5 of his released games including his self described 'Trilogy of Awesomeness' (Theater of Magic, Tales of the Arabian Nights, and Cirqus Voltaire)."

PA: "You say you have over 20 games, do you have them all in once place? Where do you put them all?"

Flecom: "I'm a collector/operator, I have several games here in my place, the rest are around, wherever I have room for them, including some on location at Arcade Odyssey.

PA: "What was your first game, and how did you come about acquiring it?"

Flecom: "My first game was a Data East Star Wars, which I picked up a little over 3 years ago. I was watching 'Pawn Stars' and saw they had a pinball machine in an episode (I think it was a KISS). I thought owning a pinball machine might be neat, decided I wanted one, and went to Ebay to see what was available. Seeing that nothing was for sale nearby, I then went on Craigslist, found a DESW for sale and bought it. I picked that game as I'm a Star Wars fan. Little did I know that it would lead me into this hobby."

PA: "Very Cool! Thanks for your time."

Flecom: "No problem."


So, all you aficionado collectors out there, why do you collect? What kinds of games do you go after? If you'd like to be featured in a future profile, shoot me an email!

Till next time!


Wednesday, July 9, 2014

What Makes a Pinball Shot Feel Good: The Answers!!!

Some of the Shots available in Stern's Star Trek

Wow! Well after throwing that question out there (What Makes a Pinball Shot Feel Good), I was blown away by the response. Answers poured in from aficionados all over the pinball community. Tournament players, novices, collectors, operators, techs, designers, even the VP of Design at Stern Pinball chimed in!!!

Here are some of their responses:

"The best shots are the ones that can be dialed in by the player to be made with regularity and therefore be satisfying."

-- Marcel Gonzalez (Showrunner - Florida Arcade Pinball Expo)


"Feedback- its all and only about feedback- the choreography of the event , the things you see, hear, the emotion evoked by the realization that you have: advanced, achieved a goal, completed something, incremented score, heard or discovered a piece of the story, evoked an emotion from an opponent whether real (your buddy) or virtual( the animated 3d Hulk toy you just hit). The smooth transition of the ball is a visually and aurally perceived event. Feedback- like all games is the magic."

-- George Gomez (Designer, Stern Pinball VP of Game Design)


"It's about satisfaction. It's such a relief when you achieve it, like a weight is lifted off your shoulders and you're on top of the world. (Especially those difficult, timed shots worth a ton of points)."

"It feels similar to scoring that winning goal/basket/TD/Home run/KO punch and getting a rise from the audience.

Same with golf, pool or bowling. When that ball rolls a strike, or falls in the intended hole/pocket, it evokes the same visceral reaction as scoring a super jackpot."


-- Joel Cohen (Tournament Player)


"Pinball does an amazing job of letting you know that YOU are the one in control...but it also does a great job of letting you know that YOU screwed it up...love a great shot, but I also like the feeling of great ball control. To me there's greater satisfaction from a solid live catch/drop catch/cradle separation followed by a tough shot."

-- Carlos Porta (Tournament Player)


"The best shots are not too easy, not too hard, and have good feedback so you know you did something cool, or that you pushed forward in the rules of the game."

-- FLECOM (Operator/Tech/Collector)


"Not an easy question, I think a pinball design is not about one shot... its how all the shots, flow (up & down), rebounds, bounce, rest, jumps, timing, and many more factors. I guess ultimately for me a "shot" is part of a larger composition...and it is all related in some fashion."

-- John Popadiuk (Pinbal Designer)


"What makes a good shot for me is that it puts me into a Peak Experience. A peak experience is that sweet spot my mind gets into when it faces a desirable challenge, a challenge that is difficult enough to not be boring but not too difficult where it puts me off. It’s at a specific level where I have to focus at the peak of my ability. When I get into a good flow of making shots and keeping the ball alive who I am and what I think about diminish and only the pinball and the field exist. Sometimes I get so lost in that flow that the boundaries between my fingertips and the flippers disappear. When I keep shooting the shots I need to hit faster and smoother than I can think normally is what makes pinball extremely enjoyable for me."

-- Joshua Fay (Pinball Enthusiast)



Wow, so from most of these responses, it would appear that the key is not so much in a particular shot, but the many things that the player experiences in tandem during a good game. Factors like challenge, rebounds, flow, feedback, sound, choreography, all play a part in making pinball feel good.

So going back to the original question, I guess that the reason why a shot might feel good even if the ball leaves your direct control lies not in a single shot alone, but in the overall design and its impact on the player and how it makes him or her feel. The beauty lies not in the single tree, but in the forest it calls home.


To sum it up, here's an amazing video that I feel encapsulates all of the factors mentioned. It's called "The Last Empire" by Adrian Seifert. Check it out!