Showing posts with label shot. Show all posts
Showing posts with label shot. Show all posts

Thursday, October 2, 2014

What Makes You Prefer One Machine Over Another? -> The Responses!!!!!!!

The world famous "Wall of Pins" at Arcade Odyssey (in Miami FL)

WOW! You guys really responded!!! Awesome! I'm not sure I've ever had so many comments to a single post before! Last week we asked what makes you pinball aficionados prefer one machine over another and we got some incredible answers.

One reader, mentioned that first and foremost it was art (or how the table looked), followed closely by game play (amount of action and shots). Another comment, talked of how the rules of a table can differentiate similar layouts, so that they while two games may look VERY similar, almost the same, they end up playing and "feeling" completely different. 

Other replies went on, talking about not just the shots, but how much "flow" or continuous ball movement potential a table might have, and how well this factor of movement worked with other elements of the table, such as sounds, call outs, and light shows. 

Universes under glass...

Others went further, explaining that a major factor for them preferring a game over another was dependent on if they owned it or if they were just playing it at a location. If they owned it, it would need deeper rules (for longevity) and/or possibly have a lower production run, and be in near museum quality condition to make a game in a private collection just that more special for the owner.
Public Games...

Finally, one person, mentioned that another factor is nostalgia, as in a game they played in their youth versus one they are less familiar with. How playing a particular game that feels special to them, brings them to a happier place in their mindset, and gives them greater enjoyment. 

Phew!!! OK, Let's compile all those factors:

Shot Geometry / Design
Flow
Art
Sound
Rules
Theme
Rarity
Nostalgia

WOW!

If one looks at all the responses, it would appear that the answer is complicated. While going by the number of comments, it seems that the most mentioned points are "design", "flow", and "rules", but that is not all. Other factors play into those for everybody, and so the key to desirability would seem to be more a combination of multiple attributes - many times working together in concert - to make a game more preferable to someone over another.

So many factors bring a game together...
I guess this is why when you ask multiple people to list their favorite game, you get different lists, and one man's bonfire pin is another man's grail treasure. 

So the answer appears to be multiple factors, combined in varying amounts, for different tastes. Wow, my hat off to the designers of these games. They bring all these disparate elements together and somehow make it all work, talk about a tricky proposition!


Finally! You're probably asking "So who won the T shirt!" I can now say that we have a winner!!!!!

Drumroll................................................................And the winner is.................................. 

KEVIN M!!! 

Kevin, A Winner is You!!!!!!!!!
Kevin,  please message me (use the contact form on this blog) your address and I will send you the Stern Shop Tshirt! CONGRATULATIONS!!!!!!!!!!!!!!!!!!!

Till next time.

Wednesday, July 9, 2014

What Makes a Pinball Shot Feel Good: The Answers!!!

Some of the Shots available in Stern's Star Trek

Wow! Well after throwing that question out there (What Makes a Pinball Shot Feel Good), I was blown away by the response. Answers poured in from aficionados all over the pinball community. Tournament players, novices, collectors, operators, techs, designers, even the VP of Design at Stern Pinball chimed in!!!

Here are some of their responses:

"The best shots are the ones that can be dialed in by the player to be made with regularity and therefore be satisfying."

-- Marcel Gonzalez (Showrunner - Florida Arcade Pinball Expo)


"Feedback- its all and only about feedback- the choreography of the event , the things you see, hear, the emotion evoked by the realization that you have: advanced, achieved a goal, completed something, incremented score, heard or discovered a piece of the story, evoked an emotion from an opponent whether real (your buddy) or virtual( the animated 3d Hulk toy you just hit). The smooth transition of the ball is a visually and aurally perceived event. Feedback- like all games is the magic."

-- George Gomez (Designer, Stern Pinball VP of Game Design)


"It's about satisfaction. It's such a relief when you achieve it, like a weight is lifted off your shoulders and you're on top of the world. (Especially those difficult, timed shots worth a ton of points)."

"It feels similar to scoring that winning goal/basket/TD/Home run/KO punch and getting a rise from the audience.

Same with golf, pool or bowling. When that ball rolls a strike, or falls in the intended hole/pocket, it evokes the same visceral reaction as scoring a super jackpot."


-- Joel Cohen (Tournament Player)


"Pinball does an amazing job of letting you know that YOU are the one in control...but it also does a great job of letting you know that YOU screwed it up...love a great shot, but I also like the feeling of great ball control. To me there's greater satisfaction from a solid live catch/drop catch/cradle separation followed by a tough shot."

-- Carlos Porta (Tournament Player)


"The best shots are not too easy, not too hard, and have good feedback so you know you did something cool, or that you pushed forward in the rules of the game."

-- FLECOM (Operator/Tech/Collector)


"Not an easy question, I think a pinball design is not about one shot... its how all the shots, flow (up & down), rebounds, bounce, rest, jumps, timing, and many more factors. I guess ultimately for me a "shot" is part of a larger composition...and it is all related in some fashion."

-- John Popadiuk (Pinbal Designer)


"What makes a good shot for me is that it puts me into a Peak Experience. A peak experience is that sweet spot my mind gets into when it faces a desirable challenge, a challenge that is difficult enough to not be boring but not too difficult where it puts me off. It’s at a specific level where I have to focus at the peak of my ability. When I get into a good flow of making shots and keeping the ball alive who I am and what I think about diminish and only the pinball and the field exist. Sometimes I get so lost in that flow that the boundaries between my fingertips and the flippers disappear. When I keep shooting the shots I need to hit faster and smoother than I can think normally is what makes pinball extremely enjoyable for me."

-- Joshua Fay (Pinball Enthusiast)



Wow, so from most of these responses, it would appear that the key is not so much in a particular shot, but the many things that the player experiences in tandem during a good game. Factors like challenge, rebounds, flow, feedback, sound, choreography, all play a part in making pinball feel good.

So going back to the original question, I guess that the reason why a shot might feel good even if the ball leaves your direct control lies not in a single shot alone, but in the overall design and its impact on the player and how it makes him or her feel. The beauty lies not in the single tree, but in the forest it calls home.


To sum it up, here's an amazing video that I feel encapsulates all of the factors mentioned. It's called "The Last Empire" by Adrian Seifert. Check it out!



Wednesday, July 2, 2014

What makes a pinball shot feel good?

What makes a pinball shot feel good?

The Screamingly Great Left Orbit Spinner on ACDC


The game of pinball centers on the physical interaction of the ball, how the player manipulates that ball, and how the ball interacts with the playfield. Because of this physical interaction (along with sound effects and scoring potentialities), not all shots are the same. Along this same line, if you ask players who are flipping the ball, they may tell you: "This shot rocks!" or "This shot sucks!!!." How is that possible? You're flipping a ball through a predetermined path on a piece of wood and after the ball leaves the flipper it leaves your control until it reaches its destination. How does that action equate to "feeling great"?

To solve this grand query, I would like YOUR opinions on this phenomenon and am also in the process of asking a slew of people from throughout the pinball universe to see what they think about the question. 

So let's see what you pinball aficionados have to say??? Use the Comment form below or the Contact form on the left. Send in your input and let's see what we find!!!

Thanks for your info!